![]() ![]() This makes LOOT work with all mods, no matter if they are in it's masterlist or not and in the best case, requires no user interaction. If a mod doesn't conflict, it doesn't get moved. LOOT (my knowledge here is a bit spotty, as I don't personally use it!) knows some of BOSS's rules and additionally attempts to sort the mods according to which records they change. ![]() I also don't mind throwing in a few lines in a text file for mods that aren't recognized. I personally really appreciate that behavior, as I sometimes mess with mods/reinstall/edit them and I enjoy that I can click one button and everything is exactly how it was before. No matter what you do to your load order, after sorting them with BOSS the mods will always be in the same order again. You need to move them manually below the patch or create a user rule for them (more on that in Part 3 of the guide). The problem is, mods it doesn't recognize will be put at the far end of the list, after the Bashed Patch. There are some pros and cons for both of those.īOSS uses a hand ordered masterlist and sorts mods strictly according to those rules. So don't be surprised if all mods will be seen as last modified somewhere around 1999 or 2006.Ģ) Instead of sorting mods manually, you should use BOSS (Better Oblivion Sorting Software) or LOOT (Load Order Optimization Tool). As in all games before Skyrim, mods are sorted by last modified date - this is what Wrye Bash edits. ![]() Remember: You can right click all the things.ġ) As mentioned above, you can change the load order by dragging mods up and down. If you activate a mod, all master files must be present or the game will crash on startup.Ĥ) This is what gives Wrye Bash in depth information how to build the bashed patch. Here you can see (and change!) file name, description and author.ģ) This window lists the master files of the mod. Mods can be sorted by using drag and drop.įurther to the right is the installer the mod came from.Ģ) Mod information. When something tells you to enter xx0012AB the xx is those 2 digits. The hexadecimal number to the right of the mod's name is the position in the load order as used in console codes. This is bad (if you plan to activate that mod). You need to fix this, it might lead to crashes or unexpected behavior.Ī red square means missing master. The game can handle this fine, but it might hint at a wrong load order, so you might want to check this.Īn orange square means the the plugin loads before one of its masters. Plus in square - File is fully merged into the bashed patch and deactivated.ĭot in square - Some records of this file are imported into the bashed patch and it is deactivated.Ī yellow square means some of the plugins masters are in a different order than what is expected. Red background - File has same load order as another file. Italic text - File is tagged as deactivate. Green text - File can be imported into the Bashed Patch. The color was changed in the update Wrye Bash 307 Beta 4 from Sept 27th 2019. Gold text - File could be merged, but is tagged as NoMerge. It is possible for an esp file to behave like an esm, but this isn't common practice in Oblivion. This is actually decided by a flag in the file, not by the extension. ![]() Let's figure them out:īlue text - File is an esm. Unless it's screaming red, they don't really matter for a regular user. Those kind of mods won't show up here.Īgain, differently colored icons and texts. Sometimes they are just models, textures, menus or obse dlls. Note: Not all mods have esp or esm files. It should always be sorted by index (see circled column header), not alphabetically. Savegame profiles: How to play multiple chars with different mods Mods Tab Overviewġ) This is the list of installed esp and esm files, also known as your Load Order. More information about bash tags, how they work This guide assumes you know how to install a program, how to locate a directory on your HD, how to move files and how to see file extensions, if needed. ![]()
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